DESCRIPTION
Overview

Introduce a massive silhouette to your digital skies with this fictional strategic heavy-lift transport aircraft. Inspired by the imposing quad-engine, triple-tail configuration of legendary heavy cargo lifters like the An-225 family, this fully original asset delivers a colossal industrial presence optimized for modern production pipelines.

The platform is designed around a progressive stretched fuselage concept, ensuring that aerodynamic proportions remain perfectly coherent across its massive structural variants.

Commercial-Ready & IP-Free

This model is a 100% original, fictional aircraft design. Created entirely as a non-IP asset, it is completely cleared for commercial deployment in video games, cinematic VFX, flight simulators, and visualizations without manufacturer licensing restrictions or legal overhead.

Production-Ready Textures & Workflow
  • Baked PBR Pipeline: Built with high-fidelity textures baked from aerospace-grade CAD source data, delivering pristine visual performance for flight simulators and real-time PC games.
  • Pre-Applied Livery & UVs: Fully UV-unwrapped with a professional custom livery texture set included, offering an immediate plug-and-play solution that remains highly adaptable for custom re-skinning.
  • Lightweight Engine Optimization: The real-time mesh is meticulously retopologized at exactly 53,000 triangles, hitting the ideal sweet spot between extreme structural scale and smooth real-time rendering performance.
  • CAD Surface Precision: Developed using precise NURBS surfaces to achieve accurate hull curvature, clean mesh topology, and flawless shading transitions without rendering artifacts.
  • Kitbash Baseline: Functions as a flexible, clean base mesh ideal for custom structural modifications, heavy mechanical kitbashing, and rapid concept development workflows.
Included Formats3D Real Time & Engine Deployment
  • Native .blend (Blender 3.6+ source project optimized for Cycles)
  • .OBJ (Optimized low-poly geometry version, provided untextured for custom livery development)
  • .GLB / .GLTF (Drop-in ready for real-time applications, web viewers, and AR setups)
  • .PLY (High-poly variation featuring vertex-based colors mapped straight from the CAD source for high-end visualization without external texture images)
CAD & Industrial Engineering
  • STEP AP214
  • IGES
  • CGR
3D Printing & Scale Modeling
  • STL
  • 3MF(Scales reliably across sizes for FDM and resin printing systems. Fine structural sections or thin trailing edges may require scaling adjustments depending on your targeted physical print size).

Note: This is a geometry and texture-focused asset. It is delivered unrigged and non-animated, providing a clean baseline for your studio's custom rigging setup.

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Super Heavy Cargo Plane - Custom Phantom-Style Tail Low-poly 3D model

$7.87
Royalty Free License (no AI)
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Native file format
BLEND2 files
Size: 17.6 MB
Cycles | 3.6
Cycles | 3.6
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 15.8 MB
FBX
Autodesk FBX<br />File Size: 3.06 MB
GLTF
glTF | 4 files<br />File Size: 20.8 MB
3MF
3D Manufacturing File | 3 files<br />File Size: 1.95 MB
STL
Stereolithography | 3 files<br />File Size: 7.19 MB
IGE
IGES<br />File Size: 7.83 MB
PLY
Ply | 2 files<br />File Size: 9.71 MB
X_T
Parasolid | 2 files<br />File Size: 2.28 MB
ABC
Alembic<br />File Size: 8.56 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
74140 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
222420 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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