DESCRIPTION

Airbus A320 Neo with ANA, American Airlines, and Wizzair Liveries

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.

[Technical Information]

  • Real world scale.
    • Dimensions: 35.78 m x 12.38 m x 37.66 m.
    • Accurate proportions.
  • All geometry is subdivision ready.
    • Polycount at subdiv Lv. 0: 46,857 (Base mesh).
    • Polycount at subdiv Lv. 1: 187,064.
  • Landing Gear, Flight Control Surfaces, and Engine Blades are rigged within both of the Cinema 4D files (Physical and Octane).
    • None of the other file formats are rigged, but all pivot points of each movable element remains in place for easy animation.
    • For a video demo of the rig, visit: https://www.youtube.com/watch?v=20AKME_VF24
  • Includes 3 different liveries: ANA, American Airlines, Wizzair (plus a blank, pure white one).
  • Fully unwrapped, non-overlapping UV's.
  • 8K PBR Textures (both Spec/Gloss and Metal/Rough).
  • Normal maps are OpenGL, invert the green channel to convert to DirectX.
  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX - Octane Standalone Package with embeded textures (4K ANA Livery). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (ANA Livery): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.

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Really good model even I use FBX for Blender, Good service and response from creator.
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Airbus A320 Neo Airliner 3x Livery Low-poly 3D model

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Native file format
C4D2 files
Size: 4.28 MB
Octane | R19
Default | R19
Exchange formats
OBJ
OBJ<br />File Size: 3.62 MB
FBX
Autodesk FBX<br />File Size: 2.14 MB
MAX
Autodesk 3ds Max<br />Version: 202<br />File Size: 4.71 MB
GLTF
glTF<br />File Size: 33 MB
3DS
3D Studio<br />File Size: 5.54 MB
PNG
PNG | 5 files<br />File Size: 806 MB
ABC
Alembic<br />File Size: 1.68 MB
DAE
Collada<br />File Size: 11.9 MB
JPG
JPG | 2 files<br />File Size: 36.5 MB
ORBX
Octane Render<br />File Size: 89.6 MB
TEXTURES
Textures | 2 files<br />Version: 4K<br />File Size: 736 MB
UASSET
UnrealEngine<br />Version: 5.5.4<br />File Size: 17.2 MB
USDZ
USDZ<br />File Size: 24.6 MB
STL
Stereolithography<br />File Size: 7.77 MB
SPP
Substance Painter<br />Version: 11.0.1<br />File Size: 209 MB
OTHER
Other<br />File Size: 207 Bytes
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46857 polygons
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/ 51403 vertices
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