.obj.fbx.stl.blend.dae.gltf
-30%
$7
PBR
1/7
This is combinations of V2 Sport Suspension and a pack of disc brakes. This model pack should perfectly fit for indie games about cars or for those who want to deep dive down into car tuning and modifyng culture and create their visualizations of car modification ideas. Models are separated in multiple parts and named appropriately to make it more easy to manage. Also, these models are not for any scales or measurements, but it shouldnt be a problem to tweak it because they were modeled using references. So, proportions should fit. If you need changes to tweak dimensions you can contact me.
Suspension specs: 23 objects and 12 materials (+1model and material for ground plate in blend file) Mesh 70337 faces and 79332 verts mostly quads with some n-gons Model is centered No textures UV map is mixed
Brakes specs:
6 Piston Front Brakes:
Yellow caliper with drilled rotor
4 Piston Rear Brakes:-Blue caliper with solid rotor
Silver/White caliper with solid rotor Red caliper with solid rotor
Features:
Realistically modeled using real-world references for accurate proportions and detail Balanced polygon count for detailed close-up shots while remaining render-friendly Mesh rotors contain some n-gons; supports mostly quads and tris Pre-assigned materials for quick setup Each model has it's own naming convention that doesn't overlap Models are not rigged or animated Models are not based on any manufacturer’s standards
Technical Specs:
Objects: 2–3 per brake model Materials: 6–8 per brake model Polygon count: ~7,076–14,508 Vertex count: ~7,392–17,168
Perfect for concept cars, racing builds, OEM-style vehicles, and high-detail car render projects.
Notice: do not resell parts of this model or whole model