3D MODELS IN THIS COLLECTION

Rover One
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Two
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Three
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Four
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Five
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Six
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Seven
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Eight
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Nine
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
Rover Ten
.max.obj.fbx.blend.unitypackage.uasset
-50%
$10
DESCRIPTION

Rover Collection is the collection of all rover assets. The collection is very good for RTS games and setup but you can use them in first person and thirdperson games also. the details are given below.

  1. PBR asset (Metallic Roughness)
  2. It includes 7 Maps (Base Color, AO, Normal, Height, Metallic, Roughness finally Emissive)
  3. Game-ready asset
  4. Ready for unity and unreal projects instantly
  5. All 4K Textures and Maps
  6. Good to use as research vehicle or projects
  7. Simple topology
  8. Low poly
  9. Fit for any modern game
  10. High-quality texture maps

Game Packs:

  1. Unity 3D HDRP Pack version 2020
  2. Unreal Engine 5.3 Pack

I hope you all will like it and purchase it for your projects. Your every purchase gives me new motivation for asset creation :) Have a nice day everyone. Please follow me to get continuous updates on new assets like this. :)

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Rover Collection

Royalty Free License
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Native file format
MAX10 files
Size: 1020 MB
Default (Scanline) 2014 | 2014
Default (Scanline) 2014 | 2014
Default (Scanline) 2023 | 2014
Default (Scanline) 2014 | 2014
Default (Scanline) 2 | 2014
Default (Scanline) 2014 | 2014
Default (Scanline) 2014 | 2014
Default (Scanline) 2014 | 2014
Default (Scanline) 2014 | 2014
Default (Scanline) 2014 | 2014
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3D Features
Animated(0/10)
Rigged(0/10)
Low Poly(10/10)
PBR(10/10)
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Models are not 3D printable
The designer indicates that models are intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
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