Alligator Ka-52 Collection
This collection contains (each available separetly, see my profile):
- Helicopter Kamov Ka-52 Alligator Blank
- Helicopter Kamov Ka-52 Alligator Camo
- Helicopter Kamov Ka-52 Alligator Dark
Included armament and/or equipment (each available separetly, see my profile):
- Camera TOES 520
- Aircraft External Fuel Tank 500L
- 9K121 Scallion Rocket Launcher
- Gun Pod GUV-8700
- Gun Pod UPK-23-250
- Rocket Launcher 9K38 Igla
- Rocket Launcher 9M120 Ataka
- Rocket Launcher B-8V20A
Similar collections (see my profile):
- Helicopters Apache AH-64 Collection
- Helicopters Tiger EC-665 Collection
- Helicopters CH-53E MH-53E Collection
- Helicopters Black Hawk UH-60 Collection
- Helicopters Mil Mi-8 Collection
- Helicopters Cobra AH-1S Collection
- Helicopters Chinook CH-47 Collection
Photoshop files are available for the following models:Helicopter Kamov Ka-52 Alligator CamoHelicopter Kamov Ka-52 Alligator Dark
File formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 254.265 polys
- 476.853 tris
- 267.627 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering