Ornatrix Features #38 - Demonstration of Gamedev Workflow in Maya

Ornatrix Features #38 - Demonstration of Gamedev Workflow in Maya

Tutorial posted over 1 year ago

In this episode - I'm just showing the convenience of the HairCards workflow in Ornatrix Maya, when you can edit each of the HairCards at any time (combing, increasing or decreasing the length, trimming, etc.) Yes, this Workflow is a bit worse than Ornatrix 3ds Max, since it doesn't support Branching, which I've already mentioned in my videos. But still - it's much more convenient than creating HairCards completely by hand without Ornatrix. This is just a small part of what you can do.

Ornatrix Features #38 - Demonstration of Gamedev Workflow in Maya

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  • cg grooming
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  • groomer
  • haircut
  • hairstyle
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