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Fundamentals of Autodesk MAYA 3d (PART 4 - ANIMATION)

Fundamentals of Autodesk MAYA 3d (PART 4 - ANIMATION)

Tutorial posted almost 4 years ago

A brief but in depth dive in MAYA'S: UI, Modeling tools, retopology tools, Uv creation and editing, PBR materials, sculpting in MAYA as well as MUDBOX, creating joints (bones) skin weight tools, human IK, drivers, VFX tools: smoke, fire, water, wave, hair and rigid body simulations. Suitable for any industry but focused on game dev and VFX. PART 4 - keyframing, graph editor, bouncing ball exercise, creating joints, skin bind, human ik, controls & limits, blend shapes.

PART 4.1 - animation basics

PART 4.2 - maya keyframes

PART 4.3 - bouncing ball

PART 4.4 - creating joints

PART 4.5 - skin bind

PART 4.6 - human ik

PART 4.7 - controls limits

PART 4.8 - blend shapes

Comments

Chok-D wrote
Chok-D
cool!
kuddus wrote
kuddus
Спасибо
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Software:Category:Tags:
  • blend
  • morph
  • joint
  • joints
  • bone
  • bones
  • keyframes
  • animation
  • bouncing
  • graph
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