Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
A brief but in depth dive in MAYA'S: UI, Modeling tools, retopology tools, Uv creation and editing, PBR materials, sculpting in MAYA as well as MUDBOX, creating joints (bones) skin weight tools, human IK, drivers, VFX tools: smoke, fire, water, wave, hair and rigid body simulations. Suitable for any industry but focused on game dev and VFX. PART 4 - keyframing, graph editor, bouncing ball exercise, creating joints, skin bind, human ik, controls & limits, blend shapes.
Comments