Ornatrix for Maya: Hair for games(real-time hair). Part 5
As promised, I'm starting a series of videos showing the complete creation of a hairstyle from scratch to the final - (hair for games) - real-time hair in Ornatrix for Maya. I am showing all the stages of creation and in this series, you will find out what stages my workflow consists of and how I start working with a hairstyle. When I make an asset for myself, there are three stages to it. 1. Sculpted hair shape 2. Hair for rendering - as a reference and for Unreal Alembic Hair 3. Creation of hair planes. This includes preparing the texture and the process itself. So I think it's already clear why the video begins with the stage of creating a hairstyle, and not immediately with hair-planes.