FStorm Render. Render environment with clouds and atmosphere in 3ds Max tutorial.

FStorm Render. Render environment with clouds and atmosphere in 3ds Max tutorial.

Tutorial posted over 4 years ago

Creation of frozen mountains. The final part. In this part we will talk about how: - convert vdb to geometry by using V-Ray Volume Grid - customize cloud material - make clouds more realistic - make high-quality render volume scatter effects - fight with volume scatter bugs by using ray threshold. - render different lighting and atmosphere with clouds in FStorm

FStorm Render. Render environment with clouds and atmosphere in 3ds Max tutorial.

Comments

kuddus wrote
kuddus
спасибо
  • Views 2032
  • Likes 0
  • Comments 3

Share tutorial

Software:Category:Tags:
  • fstorm
  • render
  • clouds
  • cloud
  • tutorial
  • 3d
  • 3ds
  • max
  • vray
  • volume
  • grid
  • vdb
Help
Chat