Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4

Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4

Tutorial posted over 5 years ago

In this video, we will talk about the creation of Blend Material in UE4 by using the Megascans plugin and will paint on RGB channels using Vertex Paint Mode. Also, we'll look at the water surface settings, resize the assets in the Quixel Mixer and re-export them to the Unreal Engine 4.

Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4

Comments

wafelek wrote
wafelek
Good ! :)
ChokCAD wrote
ChokCAD
Thanks for tutorial..
Chok-D wrote
Chok-D
great !
kuddus wrote
kuddus
Спасибо
kuddus wrote
kuddus
good job
kuddus wrote
kuddus
good job
kuddus wrote
kuddus
good job
kuddus wrote
kuddus
good job
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Software:Category:Tags:
  • quixel
  • quixelmixer
  • ue4
  • pbr
  • realtime
  • photoreal
  • road
  • environment
  • street
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