3D Texturing : 3 ways to keep a consistent Texel Density

3D Texturing : 3 ways to keep a consistent Texel Density

Tutorial posted about 6 years ago

Shorter version of my longer tutorial "3D Animation : Learn a Core Concept for Game Development " that you can find here. https://www.youtube.com/watch?v=gXBFrMS6XX4&t=3s This one scratch the surface of Texel density without going in detail.

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Comments

wafelek wrote
wafelek
Good ! :)
wafelek wrote
wafelek
Great tutorial. Thanks
kuddus wrote
kuddus
Спасибо
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Software:Category:Tags:
  • 3d
  • animation
  • modelling
  • computer
  • graphics
  • texture
  • uvs
  • texel
  • density
  • 3ds
  • max
  • blender
  • maya
  • modo
  • for
  • games
  • development
  • design
  • unwrapping
  • uv
  • map
  • textool
  • pixel
  • image
  • mesh
  • resolution
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