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Detailed reconstruction of the Galleria dell'Accademia in Florence, Italy, created at real-world scale with PBR materials and optimized UV mapping.
Main features:
123,000 polygonsVertex count: NEEDS CONFIRMATION — currently supplied as 9,450Major modeled spaces include the Hall of the Colossus, Gallery of the Prisoners, Tribuna with David and GipsotecaIncludes the David statue by Michelangelo Buonarroti23 textures at 4096×4096 resolution in PNG and JPG formatsPBR maps: Diffuse, Metallic, Roughness, AO and NormalNon-overlapping UVsSeparate non-overlapping lightmap UVsObjects properly groupedPre-configured lighting and 18 camerasLighting setup configured to reproduce the preview rendersLinear workflow with gamma 2.2Texture coordinates preserved in exchange formats; some formats may require texture reassignment
Native format:
3ds Max 2019 with V-Ray, Arnold and Standard/Scanline materials
Additional formats:
C4D, FBX, ABC, DAE, OBJ, 3DS, WRL, DXF
Suitable for architectural visualization, museum environments, high-end rendering and real-time applications.
REVIEWS & COMMENTS
accuracy, and usability.
