Street Light 4 Galvanized Package.
Materials
Material - Mast_Verzinkt:
- Blend Mode: OPAQUE
- Shadow Mode: OPAQUE
- Mast_verzinkt_Met.jpg(4096x4096px)
- Mast_verzinkt_Ro.jpg(4096x4096px)
- Mast_verzinkt_Nor.jpg(4096x4096px)
- Mast_verzinkt_Col.jpg(4096x4096px)
Material - Street_Light_15:
- Blend Mode: OPAQUE
- Shadow Mode: OPAQUE
- Leuchtkoerper_Typ_HJ_schwarz_Nor(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Met(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Ro(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Emi(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Col(4096x4096px)
Material - Street_Light_15_Glass_1:
- Blend Mode: BLEND
- Shadow Mode: OPAQUE
- Leuchtkoerper_Typ_HJ_schwarz_Met(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Ro(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Nor(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Col(4096x4096px)
Material - Street_Light_15_Glass_2:
- Blend Mode: BLEND
- Shadow Mode: OPAQUE
- Leuchtkoerper_Typ_HJ_schwarz_Nor(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Met(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Ro(4096x4096px)
- Leuchtkoerper_Typ_HJ_schwarz_Col(4096x4096px)
Textures
- UV Map = Yes
- Vertex Color = Yes
Modifier
Animation
- Animation = No
- Shape Keys = No
Location:
Rotation:
Scale:
Available Exchange Formats
-
Native format (*.blend)
- Autodesk FBX (.fbx)
- OBJ (.obj, .mtl)
- glTF (.gltf, .glb)
- X3D (.x3d)
- Collada (.dae)
- Stereolithography (.stl)
- Polygon File Format (.ply)
- Alembic (.abc)
- DXF (.dxf)
- USDC
- Object center point is where it should be, so you can place the object easily on your ground