This was a long time coming for me, for about 2 years i wanted to make this piece and i finally found the time to do so.
This project was a great Hard Surface Modeling and Realism practice for me.
I made an overall ugly Block-out of the model because i only had one Reference image and i had to know what i am dealing with.
The i made a base mesh of the 3D model in a way is usable in ZBrush for further detailing.
Then i detailed the Base Mesh which summed up to around 72 million polygons and 31 total objects.
Then i just the lower poly version of my model to have a base for Retopology, which summed up to around 300,000 overall poly count but i actually didn't bother to make it supper clean and too low because the final quality was more important for me.
Then i sectioned out the 31 objects to 6 UV sets and UV Mapped them.
Then i Used the high poly Model in ZBrush to bake the details in lower poly model and then i textured the model using a lot of Quixel Megascans textures and a lot of substance painter's noises and assets.
Then i just Lighted a scene and Rendered it and just worked a little bit of Color Correction action.
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I Hope you like it
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