Hello, I’m Saju Sanil – a 3D Modeling and Texturing Artist.
I’m excited to share my latest 3D artwork, created using ZBrush, Maya, Substance Painter, Blender, and Photoshop.
This project was a unique and rewarding experience. I started by sculpting the base mesh in ZBrush, then moved it into Maya for further detailing and UV unwrapping. Texturing was done in Substance Painter to bring the model to life with realistic details.
If you enjoyed this piece, I’d truly appreciate your support—a like or comment would mean a lot and help boost my confidence as I continue to grow and improve in this field.
Thank you for checking out my work!
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