I Created this 3D game character in my spare time, following the full game art pipeline—from high-res sculpting and low-poly modeling to UVs, baking, texturing, and real-time rendering in Unreal Engine 5.4.
Throughout the project, I explored costume design and sculpting, procedural and hand-painted texturing, and used Texture XYZ for realistic facial details. I also tackled hair cards, learning a lot about hair flow and placement.
Softwares used:
ZBrush (sculpting & posing) | Maya (retopo & UVs) | Substance Painter (texturing) | Unreal Engine (real-time preview) | Marvelous Designer (clothing)
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