Hi. You are reviewing my high poly motorcycle project, which started as a challenge for me. After a long and comprehensive study, I decided that my model was ready to be shared. I made some minor design changes to the model. Apart from cosmetic comments and minor changes, the overall design is faithful to the original. Tail part and tires were added as a design without reference to any template. The handlebar design also includes my own interpretations.All parts have been mapped. There are checkered paints on parts such as the tank and wings. For this reason, mapping was done mainly based painting. If you want radical changes in paint on tanks and wings, you may need to remap.Texture files were made in 4k using Gimp. Metallic, roughness, albedo and normal maps are available. I also did not edit a specular map so that the texture files do not grow any further. In general, I entered the specular value between 0.08 and 0.2. You should give these values by trying them in whichever program you will use.
Obj, fbx, stl, blend, mtl formats are available. Also, don't worry if you have a low profile pc. I left a second blend file of 700000 mesh that you can run with a medium pc.
You can use it in various ways. It would be nice if you mention my name :)