






This skull was sculpted in Blender 2.92. No textures, materials, uv mapping, just an ordinary skull.
This is by the way my first sculpt of a skull in digital. Do whatever you want with it, even use as a reference for drawing ( at your own risk of course)
It wasn`t created with a purpose to use in videogames or to print it on 3d printer.
Polycount: 830.183 verts, 830.179 polys
File formats: blend, fbx, obj