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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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MC_CrateA 6.272 Tris
Texel Density :
2k map - 6.586 px.cm4k map - 13.172 px.cm
Mesh Format :
FBX / OBJ / OBL / USDZ
Texture Set : 2 variations
V1 : Used512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format
V2 : New512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format
LOD : Yes (Made in blender with decimate modifier, reduce polycount of 30% + auto smooth to keep the shape in place)
LOD0 - 6.272 trisLOD1 - 4.389 trisLOD2 - 3.072 trisLOD3 - 2.150 trisLOD4 - 1.505 tris
Real world Scale : Approx. (Combine two differents real world military crate size to fit a better scale in the game engine)
1.00m Height1.33m Length1.06 Width
Blend Files : Include (Bonus)
Packed whith /FBX/OBJ/GLB + LOD + material (PNG/TGA 512p to 4K new and used variation)
Software used :
The pictures used are render in Blender using cycles and lights and taken into photoshop for the compositing part, No tweak was done for the asset.
Made in Blender 4.5