This is Kar98k Rifle With high resolution mesh and textures and materials by using subdivision tech in blenderTextures for wooden part:
- Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
- Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
- Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
- Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.MappingTextures for wooden part:
- Noies Texture : Scale value = 2.5,Detail value = 15,Roughness = 0.675,Distortio = 13.6Shader for wooden part:1.Principled BSDF: Metallic value = 0Textures for Metallic part:1.Noise Texture : Scale value = 2.2,Detail value = 5.6,Roughness = 0.667,Distortio = 0.4Color for Metallic part:1.ColorRamp: Pos value = 0.618Vectors for Metallic part:1.Mapping