Model of a cooking spatula (fish slice) with a metal blade and a hard plastic handle that has been built to real-world scale (metric system).
The model was created using Blender and Substance Painter. Preview images were rendered with Iray.
Polygon Count
2025 vertices
1445 faces
3028 triangles
File Formats
Autodesk FBX (.fbx)
OBJ (.obj + .mtl)
Collada (.dae)
3D Studio (.3ds)
Blender v2.79 (.blend)
Materials & Textures
The model is UV-mapped and has two materials, one for the metal blade and one for the plastic handle. Each material has a set of physics based textures (PBR MetalRough).
The textures are not baked with the model, but are saved as png-files with a resolution of 2048 x 2048 pixels (8 bits) in the subfolder PBR textures:
Spatula_Blade_BaseColor.png
Spatula_Blade_Height.png
Spatula_Blade_Metallic.png
Spatula_Blade_Normal.png
Spatula_Blade_Roughness.png
Spatula_Handle_BaseColor.png
Spatula_Handle_Height.png
Spatula_Handle_Metallic.png
Spatula_Handle_Normal.png
Spatula_Handle_Roughness.png