**** Update: I already uploaded a shot animation of honey smelt scene. Blender file, HDRI, image textures are in zip file. Please see attached image to find the tutorial. I am not the author of that tutorial.
Nice topology as shown in preview images. Bowl was made with loop tools then applied subdivision surface level 2, not by modifying default object in Blender, decor shape was attached to bowl body manually. I did not use any other modifiers or plugins. Images textures were modified in GIMP. Make sure model looks realistic and light enough for animation scene. Render engine: Eevee
Only quad in model, no N-gons, no triangulates, no vertices with more than 5 edges, no mark seam while UV editing, no UV overlapping, other standards also meet CGtrader requirement. Please see attached image for verification from Kodama. However, I got problem with UV stretch.
Total vertices: 20658. Dimension: 226 x 226 x 91.4 mm ( Please see detail in preview images)
2K textures: Diffuse, Metalness, Roughness, Normal. Material has not baked into textures maps yet.
Avaiable formats: glb, obj, stl, fbx. FBX file ( no embed textures), image textures are in zip file.
Any question about working process, any idea to improve model quality, please let me know