Nice topology model as shown in attached pictures. I built this model mostly by loop tool, not by modifying the default object in Blender, no other modifier in Blender. Images textures were made with GIMP. Make sure light and realistic enough for indoor or outdoor scene. Render engine: Eevee
Make sure quad only, no N-gon, no triangulates, no mark seam while UV editting, no overlapping UV, no vertice with more than 5 edges in model as per CG trader standard, other parameters were verified by Kodama. I also attached screenshot of verification by Kodama for the model. Total vertices: 610. Dimension: 25 x 20.4 x 1 cm as shown in sceenshot.
2K textures: Diffuse, Glossy, Roughness, Normal, Opacity. Material was baked in textures maps, so it is very convenient for users to set up. Please see preview images for more detail.
Avaiable formats: fbx , glb, obj, stl. FBX file( no embed textures), images textures are in zip file.
Any questions about working process to build these models, any idea to improve models quality, please let me know