DESCRIPTION

I’ve spent the last year working on creating the most movie-accurate versions of Evolved Godzilla and Kong that I possibly can!

-Kong: The base model was created by 7Levels. I added hair particles, sculpted additional details, and created a new rig. My friend, Ember, also contributed by making a highly accurate beast glove entirely from scratch.

-Godzilla: The base model was developed by Infinity Ward, while the scales were sculpted by Bragus. Additional smaller details were by Owen Kellen’s G14 sculpt, which I baked into a displacement map and further refined by hand, using the displacement as a reference.

-Godzilla has 72K faces without Multires and with Multires he has 9.2Million faces

-Kong has 91K without Multires and Beast glove, With Beast glove and no Multires he sits at 227K faces. With Beast glove and Multires Kong sits at 4.2 Million polygons

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gr
grindorgfrCommunity member
This user is part of the CGTrader community
It crashes my blender during rendering so much. And my rig ain't even that bad.
al
alanzodekotaCommunity member
This user is part of the CGTrader community
how long did it take you to make that?
al
alanzodekotaCommunity member
This user is part of the CGTrader community
awsome bro
al
alanzodekotaCommunity member
This user is part of the CGTrader community
nice work bro
al
alanzodekotaCommunity member
This user is part of the CGTrader community
that is beutiful

Evolve Godzilla and Kong 3D model Free 3D model

Royalty Free License (no AI)
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BLEND
Blender | 2 files<br />Version: 2<br />File Size: 1.13 GB
PNG
PNG<br />File Size: 791 MB
JPG
JPG<br />File Size: 791 MB
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