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I’ve spent the last year working on creating the most movie-accurate versions of Evolved Godzilla and Kong that I possibly can!
-Kong: The base model was created by 7Levels. I added hair particles, sculpted additional details, and created a new rig. My friend, Ember, also contributed by making a highly accurate beast glove entirely from scratch.
-Godzilla: The base model was developed by Infinity Ward, while the scales were sculpted by Bragus. Additional smaller details were by Owen Kellen’s G14 sculpt, which I baked into a displacement map and further refined by hand, using the displacement as a reference.
-Godzilla has 72K faces without Multires and with Multires he has 9.2Million faces
-Kong has 91K without Multires and Beast glove, With Beast glove and no Multires he sits at 227K faces. With Beast glove and Multires Kong sits at 4.2 Million polygons
REVIEWS & COMMENTS
accuracy, and usability.
