William character is primarily designed for real time use and works perfectly in precompute rendering.
The renders were made with V-Ray but do to the use of Standard Materials it works with Mental ray and Scanline too. It's also easily exportable to Real-time Engines like Unity or Unreal Engine.
3dsmax, Vray scene
Rigged&Skinned Chracter in 3dsmax 2017
Simple Packshot environment for quick render
1 Texture Set per cloth in TGA file format
Opacity if relevant
Smoothness if relevant
1 Background, 2 Lights, 2 Cameras
William Character : Polys: 27034 Verts : 18247
The character is available in MAX-Vray and FBX file format.