R
roadart 2023-09-25 10:49:31 UTCroadart
well done
A small stylized character I cooked up quickly!
It is already rigged, don't expect a complex skeleton or one that doesn't break, but it gets the job done well! ;)
Clean quad-based topology: 40,248 triangles
2K textures included in the PBR metal-roughness workflow, 4 materials: head, body, eyes, clothes
basecolor, normal and AORM (ambient occlusion-roughness-metallic packed into RGB channels of a single image)
If you need other formats for the model or textures, or for another PBR workflow let me know!