The swimsuit consists of a base mesh wich has procedural rims added via geometry nodes. This allows a simpler deformation an simulation of the model while keeping the overall look.Because this model uses geometry nodes, this model is just availabel as blende format.
The geometry node tab is used to control the thickness of the rim as well as the color, brightness, saturation, roughness and specular value of both, the base mesh and the rim.All materials are procedural. The model is SubD ready (The swimsuit consists of 1669 verts).
If you want a short overview, watch the video i made. If you have any questions, feel fre to ask.
Hope you like it, it is my first project.