PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
Notice:
Other File Formats are Exported with Blender, and I don't have the change to test the files on their own softwares. So be aware about that before buying the model, that the other file formats have not been tested in their own softwares.
Base Body is seperated object and can be deleted easily - It's just here for a referensing the size of the head!
Model info:
Hair model contains 3x of Image Texture maps, as a Diffuse, Alpha and Normal.
Texture quality is 4k for all the maps.
Blend. file contains my setup for the hair material, if you want modify the material somehow by yourself.
Hair model can not be used in the animation as it is now, unless you figure out the way to animate it.
Just for the note, that the Hair model requires the subdivision modifier to look smooth | Without the Subdivision Modifier - the Polygon amount is less than 9,000
Thanks! I was worried about the Texture of the Hair, but it's nice that people has liked it! All in all, it was quite interesting to do this, and this is first (and only) hairstyle I've done by using this Hair Cards method, and it ended up succeeding a lot better than I first thought - and I probably am going to do more hair styles, after I'm going to focus more on character modeling, which is something that I definetely do more in the future!