DESCRIPTION

I created windows using Blender by employing a variety of modeling techniques. Beginning with basic primitives like planes or cubes, I molded the shapes to form the outlines of the windows, adjusting proportions and dimensions as needed. Subsequently, I added details such as frames, panes, and handles using tools like extrusion, scaling, and boolean operations. To enhance realism, I applied textures to simulate glass and frame materials, ensuring accurate lighting and shading to convey depth and dimensionality. The result is a set of meticulously crafted windows, suitable for integration into architectural visualizations, animations, or any other digital scene.

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Window Free 3D model

Royalty Free License (no AI)
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File formats
STL
Stereolithography<br />File Size: 449 KB
OBJ
OBJ | 2 files<br />File Size: 589 KB
BLEND
Blender<br />File Size: 1.55 MB
GLTF
glTF<br />File Size: 249 KB
FBX
Autodesk FBX<br />File Size: 273 KB
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