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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/20
Nice topology as shown in preview image. Model was built with loop tool, subdivide face( not subdivsion surface modifier), damged shape was built with sculpt tool in Blender. I did not use any plugins or other modifier in Blender. Most of image texture made by myself to make sure model looks realistic and light enough. Material for text is Aluminium. Render engine used: Eevee.
Quad only in model, no N-gons, no triangulates, no vertices with more than 5 edges. However, problem with UV stetch and UV overlapping. Please see attached screenshot for Kodama verification.
Total vertices: 2657. Dimension: 21 x 16.8 x 4.19 cm.
Chinese text in model: 苦 = hard, bitter.
Avaiable formats: obj, fbx, glb, stl. UV maps, Image textures are in zip files.
Any questions about working process, any ideas to improve model quality. Please let me know.