Mega Man 3D Model in OBJ Format:
The 3D model should depict Mega Man in his classic design, with a clean, cartoonish aesthetic. The figure should include the iconic blue armor, with clearly defined sections such as the helmet with its sleek, rounded design, the arm cannon (Mega Buster) on the right arm, and the segmented boots and gloves. The armor should have smooth, metallic surfaces with subtle shading to give a polished, slightly reflective look, emphasizing the futuristic nature of the character.
Mega Man’s face should have an expressive yet simplified design, with large, anime-style eyes and a small nose and mouth, typical of the character’s appearance in video games. The arm cannon should be cylindrical, with a glowing energy core at the end, and should appear functional, with small details like seams or panel lines to enhance realism.
The model should be optimized for rigging and animation, with appropriate edge loops to ensure smooth movement, especially in the joints (knees, elbows, and neck). The overall geometry should be clean and efficient, allowing for subdivision without sacrificing performance. UV maps should be provided, allowing for easy application of textures, and optional texture files should include diffuse, normal, and specular maps to enhance the final look.