An hex tile system for building DnD caves, mines, dungeons and similar for 28 mm gaming. 3D print, no supports needed. Hexes have a key width of 60 mm.You build a grid fram of interlocking sections and then it is fast, easy and stable to place the tiles on top. The grid locks together so you can lift the grid (but not if to big if tiles are on it).Since the tiles dont have connections it is easy to paint tiles without worry of geting the paint into a locking mechanism. Tiles can be placed facing in all six directions.Doors can open and close and portoculis can slide. Decorations are not mine (from thingsverse), credit to designers.Contains:
- One 1xgrid (for filling so you get smooth edges on main bottom grid)
- One 3xgrid (for building the main bottom grid)
- One 1xtile
- One 3xtile (for faster room building)
- six diffrent walls (slightly curved). Thes are the main walls.
- two diffrent straight sections. Used when main wall dont work.
- two diffrent sharper bends. Used when main wall dont work.
- One opening witout door for connecting rooms.
- One opening with stone sides for door section.
- One opening with brick frame for door section.
- One brick section for door
- Five diffrent doors (two fantasy dungeon, one sci-fi, two house doors)
- One brick section for porticullis
- One porticullis
This is called HC12 for Hex Cave and it is my 12th tile system. I do this as a hobby :)