This is a high-detail 3D recreation of Connor's iconic tomahawk from Assassin’s Creed III, inspired by the battle-damaged LARP replica version. Modeled in Blender, this piece focuses on achieving realistic proportions, worn textures, and historical character accuracy. Special attention was given to surface detailing such as chipped metal edges, leather wrapping, and ornamental accents like the feather and bead charm.
The tomahawk features the signature split-head blade with a looped inner edge and pointed pick, capturing both its ceremonial and combative aesthetics. The stylized engraving and materials were carefully crafted to evoke the rugged utility of the weapon while maintaining its symbolic visual language.
This project was an exploration in prop storytelling, aiming to capture the essence of a warrior’s tool weathered by time and battle.