I created a hyper-realistic 3D mouth that includes detailed gums, a fully sculpted tongue, and complete upper and lower teeth. The anatomy holds up in close shots, so it works well for VFX, game characters, or high-resolution printing.
I built both a low-poly and a high-poly version. The low-poly mesh stays clean and efficient with 104,697 faces and 209,386 tris, making it easy to use in real-time engines or animation. The high-poly version carries all the fine organic detail needed for cinematic renders or close-up work.
Whether you're dropping it into a character rig, using it for medical or anatomy studies, or printing it as a standalone asset, the model is set up to fit smoothly into different production pipelines.