a Japan Railway Commuter Train 205-600 series of Marchen/Fairytale and Original face, in Utsunomiya Line and Nikko Line
mesh fully made from scratch (from start i've worked the 3D Model for Trainz Railroad Simulator game, but now i'm selling my 3D Model too).
Bogie Type TR235D & DT50D, Exterior Air Conditioner Type AU75GM, and also Pantograph Type PS35D are included within the mesh, also Modified Cowhanger added as a bonus
Mesh are fully detailed with high poly (total full mesh), based on the Real Commuter JR205 Series Train commonly found now in Indonesia & more accurate close to the original in Japan version.
Total Merged Triangles on exported mesh (from SKP to 3ds format) :
117763 (Traincab KUHA204-600 Marchen Face)
116736 (Traincab KUHA205-600 Marchen Face)
117185 (Traincab KUHA204-600 Original Face)
116182 (Traincab KUHA205-600 Original Face)
105301 (Traincar MOHA204-600)
123128 (Traincar MOHA205-600)
*polygon count on 3dsmax may shows different value from exported sketchup mesh dialogs
SketchUp mesh contains some hidden-meshes face, but these mesh are only for texture position so it doesn't broke the polygons
3dsmax mesh models are unwrapped, so you can set up the mesh wrappings & renderer with your own settings.
Created on SketchUp, re-imported to 3dsmax for render-ready (also PBR textures added)
Animations included on Doors mesh, Bogies, Air Conditioner, Interior Cab & Interior. (using dummy)
All textures created with photoshop (combining real photos into textures, PSDs also included in textures) and PBR textures created with Materialize.
system units - meter
units position coordinates - x0,y0,z0 (centered)
Model Formats :
-.3ds (Universal)
-.skp (SketchUp version 2020)
-.max (3dsmax version 2012)
-.fbx (universal, without any animation)
Textures are 256x256, 512x512, 1024x1024 & 2048x2048 Resolution
(TGA & JPG are included along with PBR, in Texture Files.)
Note :
Some Sketchup files has unique names, this is because i've classification to differentiate between JR204 unit (subseries) and JR205 unit (series).
and some 3dsmax files has different FPS (Frame Per Second) value, from 30, 50 to 100 frames.
Full List of Total Triangles on exported mesh (from SKP to 3ds format) :
Bogie DT50D Front-Rear : 11002 Triangles
Bogie TR235D Front : 10026 Triangles
Bogie TR235D Rear : 9670 Triangles
Mesh-Pantograph-PS35D : 4668 Triangles
Mesh-AC-AU75G (lowdetail) : 2820 Triangles
Mesh-AC-AU75G (highdetail) : 2820 Triangles
Mesh-Doorcab-JR204 : 1610 Triangles
Mesh-Doorcab-JR205 : 1610 Triangles
Mesh-SideDoor-JR204 : 1374 Triangles
Mesh-SideDoor-JR205 : 1374 Triangles
Mesh-EdgeDoor-JR204 : 1000 Triangles
Mesh-EdgeDoor-JR205 : 500 Triangles
Mesh-Display-LED-Utsunomiya : 26 Triangles
Mesh-Display-Roll-Nikko : 26 Triangles
Mesh-Display-Roll-Utsunomiya : 26 Triangles
Traincab KUHA204-600 Original Exterior : 22667 Triangles
Traincab KUHA205-600 Original Exterior : 22778 Triangles
Traincab KUHA204-600 Marchen Exterior : 23256 Triangles
Traincab KUHA205-600 Marchen Exterior : 23373 Triangles
Traincar MOHA204-600 Exterior : 24547 Triangles
Traincar MOHA205-600 Exterior : 32998 Triangles
Traincab intcab KUHA204205-600 Marchen : 21529 Triangles
Traincab intcab KUHA204205-600 Original : 21540 Triangles
Traincab interior KUHA204-600 : 46136 Triangles
Traincab interior KUHA205-600 : 44992 Triangles
Traincar interior MOHA204205-600 : 52734 Triangles