Sentry Punk is a game-ready cute robot I made using hard surface modelling techniques in Blender. It could be used in a game as a security guard, or for simple animations. The tracks are rigged with forward/reverse motion and opposing rotations when turning.
Texturing was procedurally created in Blender then baked into PBR materials with 2 sets of 4k textures, one each for the body and treads. The body colour can easily be changed by adding a colour correction node to the diffuse.
The total time for this piece was approx 1 week.
This product contains the following file formats:.blend.fbx.obj
The body is the controller object that drives the animation.