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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-ready mid-poly 3D model of a Sci-Fi Army Speeder (FBX, Maya, Blender, 3ds Max).
This highly detailed Star-Wars-style military speeder is designed for real-time applications and ready to drop directly into any project—perfect for next-gen / AAA games, indie productions, cinematics, VR/AR experiences, trailers, prototypes, environmental decoration, world-building, animation, personal projects, hobby use, and learning purposes. Not intended for 3D printing.
Engineered with clean, optimized geometry and a production-ready setup, this speeder offers a perfect model hierarchy—all meshes, materials, and textures are meticulously named and organized, making the asset easy to integrate, modify, rig, or animate. The model is built in real-world scale, inspired by military scout speeders and troop-class hover units seen across classic and modern sci-fi universes.
Featuring a model and textures the speeder is efficient, flexible, and ideal for smooth LOD creation, texturing adjustments, kitbashing, or gameplay optimization. UVs are fully unwrapped and packed for maximum texel density, and the high-quality 4K PBR texture set ensures excellent fidelity in any lighting scenario—studio, indoor, outdoor, cinematic HDRI, or real-time engines. Textures are balanced for realistic metal, paint, wear, dust, and battle-hardened surfaces, giving the speeder a believable military look.
The asset follows the industry’s latest standards, tested across multiple software packages and pipelines. It looks great in Unreal Engine, Unity, Marmoset, Blender Cycles/Eevee, and all major renderers. Additional texture variants are included, providing quick transitions between clean, weathered, camouflage, and dark ops paint themes simply by swapping the basecolor maps. An optional logo-free normal map is also provided for universal use.
One UV / PBR 4K Texture Set (PNG):
MetalRough: BaseColor / Metallic / Normal / Roughness
Polycount (tris): 101 000Number of materials : 4
Modelled in Maya (high/low poly), textured in Substance Painter, and previewed/rendered in Marmoset Toolbag for color and PBR accuracy. No post-processing.