DESCRIPTION

Game-ready mid-poly 3D model of a Sci-Fi Army Speeder (FBX, Maya, Blender, 3ds Max).

This highly detailed Star-Wars-style military speeder is designed for real-time applications and ready to drop directly into any project—perfect for next-gen / AAA games, indie productions, cinematics, VR/AR experiences, trailers, prototypes, environmental decoration, world-building, animation, personal projects, hobby use, and learning purposes. Not intended for 3D printing.

Engineered with clean, optimized geometry and a production-ready setup, this speeder offers a perfect model hierarchy—all meshes, materials, and textures are meticulously named and organized, making the asset easy to integrate, modify, rig, or animate. The model is built in real-world scale, inspired by military scout speeders and troop-class hover units seen across classic and modern sci-fi universes.

Featuring a model and textures the speeder is efficient, flexible, and ideal for smooth LOD creation, texturing adjustments, kitbashing, or gameplay optimization. UVs are fully unwrapped and packed for maximum texel density, and the high-quality 4K PBR texture set ensures excellent fidelity in any lighting scenario—studio, indoor, outdoor, cinematic HDRI, or real-time engines. Textures are balanced for realistic metal, paint, wear, dust, and battle-hardened surfaces, giving the speeder a believable military look.

The asset follows the industry’s latest standards, tested across multiple software packages and pipelines. It looks great in Unreal Engine, Unity, Marmoset, Blender Cycles/Eevee, and all major renderers. Additional texture variants are included, providing quick transitions between clean, weathered, camouflage, and dark ops paint themes simply by swapping the basecolor maps. An optional logo-free normal map is also provided for universal use.

One UV / PBR 4K Texture Set (PNG):

MetalRough: BaseColor / Metallic / Normal / Roughness

Polycount (tris): 101 000Number of materials : 4

Modelled in Maya (high/low poly), textured in Substance Painter, and previewed/rendered in Marmoset Toolbag for color and PBR accuracy. No post-processing.

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Sci-fi Army Speeder Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND2 files
Size: 491 MB
Cycles 1 | 4.4
Exchange formats
OBJ
OBJ | 2 files<br />Version: 1<br />File Size: 491 MB
FBX
Autodesk FBX<br />Version: 1<br />File Size: 246 MB
GLTF
glTF | 2 files<br />Version: 1<br />File Size: 491 MB
PNG
PNG<br />File Size: 246 MB
PLY
Ply | 2 files<br />Version: 1<br />File Size: 491 MB
STL
Stereolithography<br />File Size: 246 MB
TEXTURES
Textures<br />Version: 1<br />File Size: 246 MB
TBSCENE
Marmoset Toolbag<br />Version: 1<br />File Size: 246 MB
OTHER
Other<br />File Size: 19.7 MB
Verified by CGTrader
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making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
101000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 53000 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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