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Photoreal, production-ready 3D model of the Ducati X-Diavel (2016)—modeled with quad-based topology and optimized for high-quality stills and pipeline use. The asset is built to be practical: clean parts separation, organized materials, and 4K PBR textures so you can drop it into studio renders or export to engines with minimal cleanup.
What’s included Quad topology (clean, subdivision-friendly mesh). 4K PBR texture set (BaseColor/Albedo, Roughness, Metallic/Spec where applicable, Normal, AO). Materials & shaders organized and named for quick reassignment. Logical object separation (frame, tank, fairings, wheels, rims, tires, brakes, suspension, exhaust, seat, mirrors, handlebars) — ready for material edits and animation pivots. UVs organized for decal and retexturing work. Optional engine/export notes included (recommend shader reassignment when importing into non-C4D renderers/engines). Clean topology suitable for baking, LOD creation and real-time conversion workflows.
Technical notes Preview images are Cinema 4D renders provided for reference only — lighting, camera and compositing used in previews are not included as separate assets. FBX/OBJ/3DS/MAX/LWO exports preserve geometry and basic material slots where supported; renderer-specific shaders must be reassigned after import. If you need LODs, alternate texture sizes, or engine-ready packs (Unity / Unreal), those can be produced on request. Legal: model references a trademarked vehicle—check platform rules if you plan commercial distribution using manufacturer branding.
Ideal usesAutomotive visualization, advertising stills, VFX and previsualization, game prototyping (after optimization), VR/AR demos, and portfolio presentation.
REVIEWS & COMMENTS
accuracy, and usability.
