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---- Mesh Details---- : GLB(GLTF)Size : 241 KBTriangles : 1987 Vertices : 1238 Unit : 529 x 1936 x 1226 mm (Real-world scale) 26 inch wheelUV1 : Overlapped for Texture MappingUV2 : Fully Unwrapped for Lightmap, decal, etcNormals : Smoothed + sharpen edgeLOD : N/AAnimations : 3 (drive, wabble, parking)
ArmatureRoot└─ Frame├─ seat├─ Rear_wheel├─ handel│ └─ front_wheel├─ break_R├─ break_L└─ gear├─ crank_L│ └─ pedal_L├─ crank_R│ └─ pedal_R└─ parking_jig
----Texture----Resolution : 128 x 128 px
For Blender usersEnable 'disable bone shape' when importing glb.In Material Properties - Viewport dispalyUse alpha clip or alpha hashed.
Texture ManagementThis texture is already close to pixel art.Do not need recompress them within the game engine.Do not need create a mipmap.Use the Nearst method. (to avoid alpha smearing)