Ready for Implementation into the Engine (Game Model)
Yes LP_UV.FBX
Channel 0 - UniqueChannel 1 - Tile
If You Need a Separate High-Poly Model I Attach a Zbrush File
Created for Unreal Engine 4 - 5
Ambient OcclusionRoughnessMetallic
In One Texture Map
With Suffix ORM
Number of Polygons 10k Per Model
Model Attached Without Textures (So You Can Choose What You Like (Basically Unique)