DESCRIPTION

Animated sparklers!

  • The height is approximately 20cm.
  • The length of the animation is 900frames in 30fps so it lasts for 30 seconds. The animation continues further but it is stopped at 900frames by toggling the visibility. And you can extend it in the particle system however you like.
  • 1758vertices 1819faces including the instancing objects but not the particle objects
  • The base sparkler mesh object is 996vertices and 992faces, UV unwrapped, PBR with baked textures. It has a burned and unburned diffuse and normals textures. The animated transition between them was simply animated by a mask along the Y-axis of the UV map.- ---------------------------------------------------------------------
  • The provided files are: 3 independent blender files: Render file, baked dynamics file, and a file with just the animation.
  • The explode objects for instancing all use the same .abc file with different offsets (this file is also provided in case you need to relocate it inside blender in the Mesh sequence cache modifier of the instancing objects)- ---------------------------------------------------------------------
  • 3 integrated alembic files with each having certain parts of the animation.
  • It is basically a particle system along with the instancing objects that you have to assign to the particle system according to your software.
  • For example in Blender, parent each instancing object to the matching emitter particle system and then in the object properties of the emitter object change the instancing to vertex.
  • The alembic format doesn't contain materials data.- ---------------------------------------------------------------------
  • Textures file for the 2k textures of the sparkler base mesh.

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Sparklers animated Particle system Low-poly 3D model

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Native file format
BLEND4 files
Size: 76 MB
Default
Exchange formats
ABC
Alembic | 2 files<br />File Size: 4.42 MB
OTHER
Other | 2 files<br />File Size: 12.3 MB
TEXTURES
Textures<br />File Size: 7.92 MB
PNG
PNG<br />File Size: 482 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
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PBR
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Textures
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1819 polygons
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/ 1758 vertices
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Unwrapped UVs
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