I created this mechanical pencil from Pentel's graphgear model so that it would be more generic, to be used without a brand. All modeling and mesh opening were done in Maya 2020. The texture was developed in substance painter, in order to achieve better quality. Lastly the rendering was done in the mayan arnold, in 3ds I also used the arnold, while in the blender cycles were used.
Files: Obj Mtl fbx mb (maya) Max (3d studio) Textures (4k png)
Thank you very much. Any problems contact us. Max (3d studio) Textures (4k png)
Thank you very much. Any problems contact us.