This was my first low poly assets, made like 4 years ago.
Now it's REwORKED !
[Updated 04.06.25]
> Meshes reworked and optimized better
> Downward facing planes were mostly removed
> All Materials were removed
>> Now using 1 Material and 1 Atlas texture
> Better organized hierarchy and naming
> No more additional sample scene, only objects
* Stylized mostly with faceted faces.
* Using only 1 Material and 1 Texture (1024 x 1024) with few gradients and colors.
* Mostly quad, and some triangle polygons used. N-gones used as well, but everyhing well shaded.
* Uv's: solid parts non-overlapping by itself, but overlap may use in one object.
- Contains about 80 objects
- Triangles range: min 20, max 1223.
Blender render - Eevee. Asset scene just with a Sunlight. Color Management by default - medium contrast. Filter - Standart.
Ps. If you bought it before or if you have any question:
Email: bobbikcat@gmail.com