
















I modeled all assets in Blender, textured them in Substance Painter, and tested them in Unreal Engine;models are in FBX format
Spartan Sword – 1,596 vertices, 3,108 triangles
Spartan Spear – 1,615 vertices, 3,000 triangles
Shield – 1,624 vertices, 3,122 triangles
Spartan Shield – 831 vertices, 1,636 triangles