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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Native landscape lighting texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020
landscape lighting.fbx Autodesk FBX (.fbx) 2020
landscape lighting.mtl OBJ (.obj, .mtl) 2020
Native landscape lighting fr game.ma Autodesk Maya (.ma, .mb) Version Renderer
landscape lighting texture 2.bip KeyShot (.bip, .ksp) 2020
landscape lighting.obj OBJ (.obj, .mtl) Version 2020
Native landscape lighting.ma Autodesk Maya (.ma, .mb) 2020 Default 2020
landscape lighting animation.bip KeyShot (.bip, .ksp) 10.0
landscape lighting texture.bip KeyShot (.bip, .ksp) 10.0
Native untitled.blend Blender (.blend) 3.3 Default 3.3
landscape lighting animation.2905.mov KeyShot (.bip, .ksp) 10.0
initialShadingGroup_metallic.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0
initialShadingGroup_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0
initialShadingGroup_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0
initialShadingGroup_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0
initialShadingGroup_normal.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0
Units: Centimeters
Verts : 4869
Edges : 9548
Faces : 4592
Tris : 9264
Uvs : 5900
This model can be used for video and game assets