To create a Dragon Ball Z-style cloud (like the Flying Nimbus) in Blender using shaders, start by modeling a puffy, stylized cloud using either sculpted spheres or metaballs to achieve a soft, rounded shape. For the shading, use a stylized toon shader with a warm yellow or golden base color. Add subtle gradients and rim lighting to simulate a magical glow. Incorporate a noise texture in the shader to break up the smooth surface slightly, giving it a more organic, fluffy appearance. You can also enhance the look with a soft emission shader or use a mix of shaders to simulate light scattering. For extra realism, add a subtle volumetric fog or halo around the cloud using a transparent or volumetric shader in a separate surrounding mesh.