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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), allowing usage in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles), game engines (Unity and Unreal compatible), and interactive presentations.
The model's textures include PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All textures are 4096*4096 in size. All models are accurately unwrapped with no overlapping UVs.
The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed.
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