Helmet

Helmet Texture

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Hello and welcome to this quick tutorial.

This video is a breakdown of the Leather casque texturing process that we use on our main cover. In this video, I used a different method and mostly the stitches brushes in substance painter and MK smart material collection as main resource in video. If I don't use theme here, it can take hours of my time to create these effect in substance, but now I just spend half an hour to adjust and get what i want. I think If you use substance painter and you are new at that, you should have a collection of smart materials. because it can save your time .

You can access to helmet\casque base mesh product with this link https://www.artstation.com/a/13235266

And other products used in this tutorial:30 Leather Smart Materials + PBR Textures - VOL 11 : https://www.artstation.com/a/1259104430 Plastic Smart Materials & PBR Textures - VOL 10 :https://www.artstation.com/a/11242321

Item rating
0 0
Helmet
$8.00
 
Editorial No Ai License 
Helmet
$8.00
 
Editorial No Ai License 
Response 32% in 48.0h

3D Model formats

Format limitations
  • Autodesk FBX (.fbx)431 MB
  • PNG (.png)431 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Publish date2025-04-15
  • Model ID#6046559
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