Welcome, everyone!
In this video, we're diving into the efficient world of texturing in Substance Painter using Color ID maps. These maps are fantastic for speeding up your workflow, especially when it comes to masking. I'll walk you through three different methods of generating ID maps right within Substance Painter.
First up, we'll explore the separate mesh technique, which works wonders for both low-poly and high-poly models. Then, we'll delve into using Material Color, a convenient option for scenarios where separate meshes aren't feasible, particularly useful for high-poly models.
Lastly, we'll explore using vertex color, leveraging the Textool Addon for swift and easy vertex color assignment. However, feel free to utilize any method that suits your preference.
Tune in to learn how to optimize your texturing process and elevate your Substance Painter game!
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23hours narrated Substance Painter Tutorial with 6 Project
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TextTool Download Linkhttps://github.com/franMarz/TexTools-...