DESCRIPTION

Welcome, everyone!

In this video, we're diving into the efficient world of texturing in Substance Painter using Color ID maps. These maps are fantastic for speeding up your workflow, especially when it comes to masking. I'll walk you through three different methods of generating ID maps right within Substance Painter.

First up, we'll explore the separate mesh technique, which works wonders for both low-poly and high-poly models. Then, we'll delve into using Material Color, a convenient option for scenarios where separate meshes aren't feasible, particularly useful for high-poly models.

Lastly, we'll explore using vertex color, leveraging the Textool Addon for swift and easy vertex color assignment. However, feel free to utilize any method that suits your preference.

Tune in to learn how to optimize your texturing process and elevate your Substance Painter game!

And Also,we released a brand new course for substance painter Substance Master Course and here is some info:https://www.artstation.com/a/36669483https://www.substancemaster.com/subst...

23hours narrated Substance Painter Tutorial with 6 Project

Guided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.

Don't miss this opportunity to learn something new and improve your skills. Check out the tutorial now and hit the Like button if you find it helpful. Don't forget to subscribe to our channel and share your thoughts in the comments section.

TextTool Download Linkhttps://github.com/franMarz/TexTools-...

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Fast masking technique in SubstancePainter 3 Different Methods Texture

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