1/6
Beksinski’s Haunting Textures — Volume 10 raises the bar with more than 150 alpha displacement maps at 2048×2048, created to deliver extreme detail for sculpting and displacement workflows. From intricate biomechanical engravings to raw bio-organic skins, these alphas are crafted to push your creature, prop and environment work into new territory—rich in surface logic and atmospheric nuance.
Files are provided in production-ready EXR (high bit-depth) plus PNG and PSD for maximum workflow flexibility. Maps are intentionally non-tiled to preserve organic variation and unique focal details—perfect for one-off accents, close-ups, and character surfaces where repeat patterns would break the illusion.
Whether you’re working in film, games, or concept, Volume 10 is designed to integrate smoothly into a professional pipeline and speed up high-fidelity sculpting.
What’s included
150 alpha / displacement maps — 2048×2048 each
Bit depth: 16-bit and 32-bit (EXR where applicable)
Formats: EXR, PNG, PSD (grayscale)
REVIEWS & COMMENTS
accuracy, and usability.
